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Rebellion Unplugged | Sniper Elite: The Board Game | Board Game | Ages 16+ | 1-4 Players | 40-70 Minutes Playing Time

£9.9£99Clearance
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As the sniper, the first part of the game – before the first reveal – makes you feel like the Predator hunting down Arnie and co. You can drop soldiers easily, or even set mines for them to trip on – while you’re nearly on the other side of the map. Once your position is given away however, the defenders have a good chance of being able to pen you in – only smart dodges and shots will get you out of this. As the defender this feeling is reversed – you’re powerless at the start and have all the cards in your hand after the first reveal. Eventually you feel inevitable.

Isle of Man, Isle of Wight, Northern Ireland and the Scottish Highlands) may take longer to reach you. However, the spice in all of this, as one might expect, is the sniping. A sniper can take an action before or after movement and the most common one you might take is shooting (at) Germans. You have a sniping bag containing aim, recoil and noise tokens. Well, yes. Start to finish, which includes learning the board and playing a round on one of the two base maps for Sniper Elite: The Board Game, I completed a solo mission in about 90 minutes. With up to three additional players (controlling the Sniper and up to three patrols of three guards each), Sniper Elite, designed by Roger Tankersley and David Thompson for Rebellion Unplugged, can still hit an hour or more, but the game has a baked-in time limit to keep missions from continuing indefinitely. If the Sniper can’t complete an objective in the span of nine rounds of turn-based activity, they lose. The sniper can take shots at the defenders, drawing a number of tokens from the bag to see if their shot reaches (you need a number of hit tokens equal to the number of spaces, including the one the target is on). Draw two noise tokens, or five non-shot tokens, and you’ve either misfired or alerted the defenders to your position. The sniper can improve their bag through kills, especially on officers – and because the sniper always decides how many tokens to draw the risk and reward is in their own hands.The maps themselves are well balanced and well illustrated, with surprise chokepoints, slow-moving hazard areas, and even elevated terrain coming into play sometimes spontaneously. One time, I realized that I was not, in fact, adjacent to a guard; I had scrambled up a catwalk, and the nearest access was two spaces behind me, so I was well on my way to escaping. The 1 1/2-inch plastic miniatures are individualized and richly detailed, with no flimsy rifle barrels or appendages; you can fix colored discs to their base so you know which sector they’re assigned to.

While up to three players can control German squads, it’s perhaps best played one on one. Two German players have to share a squad, while three runs the risk of one player bossing the others around. Sniper Elite: The Board Game’s shot bag and time limit combine to deliver some strong pacing and tension.Whilst we will do everything we can to meet the delivery times above, there may be factors outside of our control and we cannot guarantee delivery within this time frame. One thing I would say is that while Sniper Elite stays close to its source material in presentation and overall theme, in the multiplayer at least there is very little long range sniping in my experience. Often I was snapping off shots at 2 or three spaces distant; sometimes even from an adjacent space. And while sniping feels like the whole point of the video games, for me, in the board game I have seen the sniper win with ne’er firing a shot. Not that I find any of this a problem. I absolutely love the way designers David Thompson and Roger Tankersley handled this one… a tense and harrowing affair Punchboard Media The Sniper fires his weapon by naming the number of tokens they want to pull from the shot bag and then drawing them at random. The shot bag’s tokens — Aim, Recoil, Noise, and Suppression — combine to either make the kill, thwart it, or even reveal The Sniper’s position. This means players who pride themselves on being a one-shot-one-kill sniper need to maintain a strong awareness of the bag odds. The game begins with six Aim tokens (needed to make a kill), three recoil tokens (can spoil a shot), and two noise tokens (spoil a shot and give away the Sniper’s location). These are added and subtracted according to outcomes of other events leading up to the shot. (The solo version of Sniper Elite: The Board Game has the player adding tokens to the shot bag for extended movement, for example.)

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