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The Silent Hill Collection (PS2)

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TGS 2001: Silent Hill 2 Xbox Impressions". IGN. March 29, 2001. Archived from the original on December 30, 2006 . Retrieved February 4, 2012. a b c Konami (Team Silent) (September 21, 2001). Silent Hill 2 (PlayStation 2). Konami. Level/area: Silent Hill Historical Society. Magrino, Tom (June 2, 2011). "Silent Hill: Downpour delayed, Book of Memories opening on NGP". GameSpot. CBS Interactive Inc. Archived from the original on March 28, 2012 . Retrieved June 4, 2011. a b c Konami (Team Silent) (September 21, 2001). Silent Hill 2 (PlayStation 2). Konami. Level/area: Lakeview Hotel.

Silent Hill: The Escape iPhone Review - IGN". January 7, 2009. Archived from the original on October 12, 2015 . Retrieved October 29, 2015. a b Makuch, Eddie (January 12, 2012). "S". GameSpot. CBS Interactive Inc. Archived from the original on August 11, 2012 . Retrieved January 15, 2012. Climax Studios (8 December 2009). Silent Hill: Shattered Memories ( Wii). Konami Digital Entertainment. Level/area: Cybil's car. a b c d e f g "Silent Hill 2 Character Commentary". サイレントヒル3公式完全攻略ガイド: 失われた記憶-サイレントヒル・クロニクル-。[ Silent Hill 3 Official Strategy Guide / Lost Memories: Silent Hill Chronicle] (in Japanese). Japan: Konami. 2003. pp.46–47. ISBN 4-7571-8145-0. OCLC 168084311. Sliwinski, Alexander (September 10, 2009). "PSN Thursday: In time with Turtles, Silent Hill and George Takei". Joystiq. AOL Inc. Archived from the original on March 12, 2011 . Retrieved December 25, 2010.Silent Hill Creature Commentary". Silent Hill 3 公式完全攻略ガイド/失われた記憶 サイレントヒル・クロニクル[ Silent Hill 3 Official Strategy Guide / Lost Memories: Silent Hill Chronicle] (in Japanese). NTT Publishing Co., Ltd. July 31, 2003. pp.26–27. ISBN 4-7571-8145-0.

Cheers & Tears: Horror Games". IGN. October 14, 2009. Archived from the original on July 2, 2010 . Retrieved June 21, 2010. a b c d e "E3 2001: Silent Hill 2 Interview". IGN. May 17, 2001. Archived from the original on May 25, 2011 . Retrieved December 26, 2010. At the hotel, James locates a videotape which depicts him euthanising his dying wife by smothering her with a pillow. In another room, a final meeting with Angela sees her giving up on life, unable to cope with her trauma. She then walks into a fire and is never seen again. [14] Afterwards, James encounters two Pyramid Heads, along with Maria, who is killed another time. He comes to realize that Pyramid Head was created because he needed someone to punish him, and all the monsters are manifestations of his psyche. The envelope from Mary disappears and both Pyramid Heads commit suicide. [14] James heads to the hotel's rooftop, and depending on choices made by the player throughout the game, he encounters either a manifestation of Mary or Maria disguised as her.

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Hurley, Leon (November 6, 2020). "PT on PS5 was initially playable, but now it's not - Silent Hills' playable teaser PT was playable on PS5 but the option has since been removed". GamesRadar+. Future US. Archived from the original on November 10, 2020 . Retrieved April 26, 2021. a b c d Bramwell, Tom (December 25, 2001). "Silent Hill 2 Review". Eurogamer. Eurogamer Network. Archived from the original on January 29, 2012 . Retrieved February 10, 2012. Before Silent Hill: Origins was made, Team Silent was tasked with working on a fifth installment in the Silent Hill series, simply titled " Silent Hill 5", and development started as early as Silent Hill 3. The game was delayed due to demand from fans wanting to get proper closure for the first game. [32] The planned story of Silent Hill 5 was to focus on a damaged human being summoned to Silent Hill for a certain reason. Akira Yamaoka described the story as "the darkest story we have come up with". [33] a b "Silent Hill 2 - PC". Metacritic. CBS Interactive. Archived from the original on January 29, 2007 . Retrieved February 7, 2007. A prominent focus of analysis is the symbolism of the monsters present in the game, which seem to be manifested from James' guilty consciousness. One major example of this manifestation of guilt is "Pyramid Head", a tall, masculine, faceless humanoid figure, whose head is concealed by a large pyramid-shaped helmet that is made of rusted iron. Pyramid Head also wields a large blade titled the "Great Knife" that it heaves across the floor in almost all player encounters. Its design not only serves to psychologically frighten the player, as the sharp edges of the triangular head were intentionally illustrated to "suggest the possibility of pain" [32] according to its creator Masahiro Ito, but it is also emblematic of many of the themes related to the narrative, as it represents the guilt that James experienced, the retribution he seeks for his actions, and the sexual frustration that he felt while his late wife, Mary, was terminally ill. [33] Development [ edit ] Influences and design [ edit ] "Bubble Head Nurses" (pictured) and "Mannequins" (creatures composed of only two pairs of female legs) were designed to be sexually suggestive, and a reflection of James' subconscious sexual desires during Mary's hospitalization. [34]

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