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Games Workshop - Warhammer 40,000 - Combat Patrol: Deathwatch

£9.9£99Clearance
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From their hidden bases in orbiting watch fortresses, the Deathwatch despatch carefully selected operatives to hunt down and exterminate alien presences wherever they may be found. Great just for refreshing Shock Assault, but also just a flexible ability in general, allowing you to peace out of a tough combat and into a weaker one, or open up a tough enemy unit to your army’s shooting before diving back in. I know 500pts is absolutely nothing but I've tired to include something for combat and something for taking out tanks etc. Ah, the Blood Angels– noble and civilised sons of Sanguinius, most handsome, tragic, star-crossed and pretty of all the Emperor’s ‘Primarch’ sons.

Deathwatch Combat Patrol - Mighty Lancer Games Deathwatch Combat Patrol - Mighty Lancer Games

Oh, and if you really like the whole ‘crusading knights’ aesthetic, you can thoroughly Templarify your growing force with GW’s expanded Black Templars Upgrades and Transfers set. Mutated by Tyranid infection, Genestealer Cults fight with the coordination of swarming insects and the zealotry of true believers, undermining entire worlds in service to their mysterious alien deities.Until the start of your next Command phase, DEATHWATCH CORE units within 6″ can ignore the benefit of cover for saving throws. Your DEATHWATCH INFANTRY units can attempt the Cripple Stronghold action if they are in range of the Stronghold objective marker and no enemy non-AIRCRAFT units are; it completes at the start of your next Command phase as long as the unit is still within range. Activate the Assault Doctrine for an extra -1AP on close combat weapons and pistols, and get blasting. In the boxed set, you will find, including 1 Archon, 10 Kabalite Warriors, 5 Incubi, 1 Ravager, and 1 Raider.

Combat Patrol Boxes - The Meeples Herald Warhammer 40K Combat Patrol Boxes - The Meeples Herald

When an Ork is killed in battle, they burst into spores which are then carried by wind and germinate to give birth to more Orks, Gretchin, Snotlings or other fungi. Nice for getting to make a bit more use of the Special-Issue Ammunition rule, but quite expensive and limiting as it reduces your shot count and imposes a potential movement penalty as well.

The flip side to the alien-hunting speciality of the Deathwatch is that it limits their options – even in your best-case scenario facing off against a xenos army you have four of your stratagems that do nothing, and against other Imperium armies or Chaos a full six of your stratagems do precisely nothing, and half your Chapter Tactic is inoperative. The right pauldron will require a a couple of paints from each Space Marine chapter, but, once again, this is an enjoyable task and will allow you to have fun decide which chapter each soldier once belonged to. The venerable Watch Master is a beautiful kit, a powerful force multiplier, and a natural warlord for your force. Completely fine and completely unexciting; if you love his model then go ahead and run him, but you can do better with generic characters.

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