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TeeTurtle | Happy Little Dinosaurs Base Game | Board Game | Ages 8+ | 2 to 4 Players | 30 to 60 Minutes Playing Time

£24.995£49.99Clearance
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About this deal

You’ll do your best to avoid Natural, Predatory, and Emotional disasters while dodging Meteors, and much like in the real world, you’ll probably fail. There are three main types of Disaster cards in addition to Meteor cards (which are extra disastrous).

For example, if you are playing as Nervous Rex, you will add 1 point to your score each round when facing a Predatory Disaster card and subtract 1 point from your score each round when facing an Emotional Disaster card. This 54-card expansion pack will take you back to the days of terrible acne, raging hormones, and carnivorous classmates. If multiple players are tied for Point card number value and total points collected, the youngest player may use their Point card’s effect first. The player with the lowest point value during Sudden Death adds the face-up Disaster card to their Disaster Area. If scores are inverted in a round when multiple players tie for the highest or lowest score, the scores of all players involved are inverted.This means that you will be eliminated from the game if you collect a Meteor card in addition to any two other Disaster cards.

No player involved in Sudden Death collects points for the round, even if their new Point card exceeds the score of the highest-scoring player in the round. If more than one player runs out of Point cards in their hand during Sudden Death, move the face-up Disaster card to the bottom of the Disaster deck and end the round and just never talk about it again. After all players have placed a Point card facedown, all players will reveal their Point cards simultaneously.For each Disaster card in your Disaster Area, move your Dinosaur meeple forward 1 space on your Escape Route at the end of the round. If you have 5 Instant cards in your hand and no Point cards, discard your hand and draw 5 new cards. If at any time the Main deck has no remaining cards, shuffle the discard pile and place it facedown to form a new Main deck. These card effects may allow players to draw or discard cards, swap Point cards with another player, or even alter the round’s scoring rules. Each round, players will play Point cards from their hands in the hopes of collecting points and avoiding disasters.

For each Disaster card in your Disaster Area, move your Dinosaur meeple forward 1 space on your Escape Route at the end of each round. If all players tie, move the face-up Disaster card to the bottom of the Disaster deck and end the round. These exceptions are card effects that specify when the effect occurs by stating “During this round” or “During scoring this round.If you collect three Disaster cards of the same type or three different types of Disaster cards, you are eliminated from the game and must immediately discard your hand. But keep picking yourself back up, because the first Dinosaur to reach 50 points (or the last Dinosaur standing) wins the game!

If scores are inverted in a round, only the player(s) with the highest and lowest scores are affected. If two players play a Point card with the same value, the player with the fewest total collected points on their Escape Route may use their Point card’s effect first. If multiple players play Point cards with effects in the same round, the player with the lowest Point card value may use their Point card’s effect first.If an Instant card states “Play this card if you would add a Disaster card to your Disaster Area this round,” you may play that card if you have the lowest score after scoring is complete to avoid adding a Disaster card to your Disaster Area (or if another player sends a Disaster card your way). At the end of the round, each player moves their Dinosaur meeple forward on their Escape Route a number of spaces equal to the number of disasters in their Disaster Area. A player’s base score equals the point value of the face-up Point card in front of them, but that score can go up or down based on bonuses from Dinosaur Traits, Point card effects, and Instant card effects (which will be explained in the subsequent sections). For example, if two players are tied for the lowest score in the round at 3 points each and the highest score in that round is 9 points, both of the players originally tied for the lowest score receive a score of 9 points for the round, and the player who originally had a score of 9 points now receives a score of 3 points. The player with the highest score in the round collects points equal to their score and should move their Dinosaur meeple along the Escape Route on their player board accordingly.

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